Sunday, March 8, 2009

CS3216 final project proposal

Met up with project mates for final project proposal discussion today, for about 10 hours.

Previously, the whole game had been sort of a vague blob of cool stuff but today we ironed out the main issues and came up with the skeleton UI which cemented a lot of user interactions.

I like. I'm starting to get excited about our game because it promises to introduce a new "genre" of gaming into facebook games. I am excited because I can finally see the game happening with all the concrete goals lined out. And I'm excited because each of us are trying to push our own boundaries on the part that we are working on - trying out new concepts in storytelling, UI design, game play, and even programming!

And we know what each other are trying to do and we are similarly excited to see how all these will turn out.

This project promises to be very fun...it actually succeeds where NM/CS4343 doesn't. NM/CS4343 was intended for CS and NM students to explore a research topic of their own choosing by collaborating with others to create a 3D game. However, most of us were unable to get to know our project members well since CNM students don't really know SOC students and its hard to form groups where the team is made up of strangers. Also, SOC students are forced to do programming when some of them prefer to explore content creation. CS4343 is a very stressful endeavor because all my actions have to be squeezed into this set, immutable and narrow standard of evaluating my abilities for the module, and it is very hard to break free of working on the game just to "make the grade" mentality.

CS3216 has managed to circumvent these problems by allowing the class time to get to know their classmates better, and by allowing students to explore whatever they want to explore, and learn at their own pace.

I like. Can't wait to see our app blossom into something fresh, exciting, and playful.

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